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The Production of bass lan party

January 26, 2023 at 5:15 AM
Category: Aquatic

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The time has finally come to recite the production of that highly anticipated successor to what was a sleeper hit in the field of vintage computer videos - of course, coming in the form of a web page so as to hopefully prevent anyone from impulsively believing that I had made a new video about them just now like in the last commentary.

On paper, it seemed the production would fare much better this time around. Those losers which had been trashing this house were finally booted because their dad was a violent alcoholic failure of a father, and as a result, many of the headaches I had endured from them previously were gone. Furthermore, I now had a lot more room to not only prop up a set somewhere to record the sequel, but also store my growing hardware collection in general.

But if the first video was already enough trouble for me to create, this next one, "bass lan party", was nothing short of absolute hell. At this point I had gotten used to videos taking a week, or even a month to produce, but something about this one was genuinely awful. I was under so much pressure to live up to some high expectations, considering the audience this was ultimately going to target was not one to be particularly grateful for hard work.

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An Improvised Threadripper, XingMPEG Woes Resolved

January 18, 2023 at 12:39 AM
Category: Hardware

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How many people have looked at a 64-core Threadripper and said "gee, I wish I had that"? The potential for handling heavy loads is practically limitless with something like that, but with its price being far out of reach for the majority of consumers, how is one supposed to attain that level of computing power? Or... this should be asked first: what would it even be used for?

I've continued to favor AMD mainly because they seem to be the ones emphasizing more threads, which I just so happen to have a need for in various situations. As things stand now, the Ryzen 9 5950X is still the best CPU to get at this time if you're wanting to assemble a powerful workstation without absolutely obliterating your wallet. I happened to acquire a second one late last year for my secondary workstation primarily to improve speeds in first-stage lossless encodes for the Razorback incarnations of Hardcore Windows. Some of the more intensive parts of Sunfish definitely gave it a workout.

But being such a powerful CPU, it would be a shame to leave it separate from the one in my primary workstation. As a full-time Linux user, I already had some powerful tools on hand, including custom Bash scripts to ease the process of publishing videos, as well as GNU Parallel, a program that basically takes many commands or arguments from some input source and executes them in parallel, as the name implies. It's a surefire way to make much better use of your CPU, especially when the commands you'd be running, say, for image conversion, may only take up one thread at a time.

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Unreal Forever

January 9, 2023 at 12:21 PM
Category: Games

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On December 23rd, 2022, Epic Games decided to pull Unreal and its successors off of Steam and GOG, and as far as I know, they have not even bothered to put it on their own storefront. This is easily one of the most baffling things that Epic has ever done. What was to be gained from this? Supposedly, Unreal Tournament III is getting a bit of a reboot as 3X, which would be free to play and cross compatible with multiple modern platforms. But I really don't see how a company with so many resources would need to ditch these games to make room for a project like that...

Unreal is so often overshadowed by itself, as when most people hear the name these days, they only think of the engine itself or the Unreal Tournament spinoff lineup. But make no mistake, this game is a much bigger deal than it is given credit for, not factoring in how it's laid the groundwork for countless other cutting-edge games over the years.

Unreal was extensively hyped up in the press for years before its release due to its graphical fidelity being far ahead of Quake, and even its immediate successor. It seemed destined to be the leader in the 3D polygonal craze of the late 90's. For certain, it demanded very powerful hardware that would've been hard for most consumers to acquire in 1998. Your options back then would've either been the Intel Pentium II, which thrived on 3D games but cost as much as a top-end Ryzen would today, or the AMD K6-2, which was much more affordable but needed additional help with handling such games in the form of specialized 3DNow instructions.

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Razorback's Next Leap Forward

January 8, 2023 at 7:25 PM (Updated on January 8, 2023 at 7:27 PM)
Category: Site Related

Over the last week, I've made some drastic changes to the underlying workings of Razorback. It started off with putting a few of PHP 8.2's new features to good use so as to shave off annoying lines of code, but has since grown into a serious charge into clearing out more of the leftovers from when this site launched as being purely comprised of static HTML pages.

To bring it upfront, the static RSS feed that was located at rss.xml is now DEPRECATED. I do not expect to be updating it anymore. As part of the massive restructuring of the scripts that have been residing on here, I've consolidated all RSS pages to just one, located at rss.php in the site's root directory. By default, this feed will retrieve everything from blips and blog posts to announcements of varying sorts, but for those who'd prefer to follow only specific sets of content, it can do that as well through GET arguments. The RSS buttons scattered about have been updated to make use of them.

To stay on top of all of the latest updates to this site from here on out, make sure you load the new feed into your RSS reader! Because this new feed is designed to be a lot more dynamic, its scope will expand as more pages are adapted to it down the line.

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The Good Year

December 30, 2022 at 10:10 PM
Category: Site Related

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One thing that seems to always be universally agreed upon is that the current time is an absolute wreck, no matter what's going on. Indeed, given the recent circumstances, there is a lot to be desired. Last year was fucking awful, for sure - loaded with broken promises and some of the worst inflictions I've ever suffered, at least ever since being dragged through school. That was the year when I lost my grandpa, and my grandma had a stroke that has permanently disabled the right side of her body.

This year hasn't been without its own fucked up shit; the notorious incident of Epic Failure delisting Unreal from Steam and GOG would only be scratching the surface. As time goes on and more things crumble, however, at some point one has to start asking "do I just sit there and watch it happen?" Nah... I'm not gonna do that. Getting away from that mess requires self-initiative. At first it seems such a daunting task when the last 15 or so years have had gigantic online platforms seeping through them, but as one moves deeper into creating their own solutions over time, eventually it becomes natural. Shortly afterwards, one begins to realize they never needed to do things the "traditional" way in which they would feed to one large meaningless gob, and it becomes all more liberating.

Even when things seem so bleak, that's really all you have to do to reclaim at least some of what you once thought you had. As you start taking some victories, more will follow.

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